Hello friends Its very use full code for you when you are starting learner in android tutorial. Because you never start without How to draw a image on android.
First you create a project Camera testing in Eclipse
Go to file section and click on New Android Project
And fill the section.
Now you come on the his MainActivity. just simple click on his main activity and to call image on onCreate activity and simple you are done your first project in android.
package com.example.image
import android.app.Activity;
import android.widget.ImageView;
public class MainActivity extends Activity
{
ImageView[] ivImage = new ImageView[4];
@Override
protected void onCreate(Bundle savedInstanceState)
{
ivImage[0]=(ImageView)findViewById(R.id.imageView1);
ivImage[1]=(ImageView)findViewById(R.id.imageView2);
ivImage[2]=(ImageView)findViewById(R.id.imageView3);
ivImage[3]=(ImageView)findViewById(R.id.imageView4);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}
First you create a project Camera testing in Eclipse
Go to file section and click on New Android Project
And fill the section.
Then work on activity.xml.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<ImageView
android:id="@+id/imageView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
</LinearLayout>/
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<ImageView
android:id="@+id/imageView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<ImageView
android:id="@+id/imageView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<ImageView
android:id="@+id/imageView3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<ImageView
android:id="@+id/imageView4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
android:id="@+id/imageView3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
<ImageView
android:id="@+id/imageView4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
Now you come on the his MainActivity. just simple click on his main activity and to call image on onCreate activity and simple you are done your first project in android.
package com.example.image
import android.app.Activity;
import android.widget.ImageView;
public class MainActivity extends Activity
{
ImageView[] ivImage = new ImageView[4];
@Override
protected void onCreate(Bundle savedInstanceState)
{
ivImage[0]=(ImageView)findViewById(R.id.imageView1);
ivImage[1]=(ImageView)findViewById(R.id.imageView2);
ivImage[2]=(ImageView)findViewById(R.id.imageView3);
ivImage[3]=(ImageView)findViewById(R.id.imageView4);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
}
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